Game Pirateville

They are on TV, in the movies, and in games. Pirate stories will never end because they are about love: the love for adventures, the love for freedom, for gold, and for life itself. In Pirateville, Jack the Sharpshooter is a handsome pirate, who, in his crying need for money gets an ancient casket from his old friend.

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400 years ago, pirates scourged the Caribbean Sea, wreaking havoc on the newborn colonies. One man, Captain Henry Steel, managed to amass a treasure now worth $1,000,000. Long ago, the chest containing the way to the treasure was lost to the sea; however, the Chest of Zanzibar has finally been found, and 16 intrepid souls will search for Steel's treasures. The last one standing will claim the final half-million dollars and the title of Pirate Master! Goal of the Game: Make it to the end and win the final challenge.

Rules: Every game round consists of the following events: 1. Crew Assignment 2. Expedition 3. Captain & Officers Selection 4. Treasure Distribution 5.

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Black Spotting 6. Pirates' Court Private communication among players is allowed and encouraged at all times. (Talking in-thread is allowed and encouraged as well, of course.) Captain & Officer Selection, expedition moves, black spot distribution and votes to cut adrift are done in modchat.

I will make chat rooms between players upon request for communication purposes. This game may have a few twists. These are pre-determined and not designed to screw up any one player. In case any twist conflicts with these rules, the twist supercedes these rules. If randomness must be used to break a tie in a competition, the resulting winner(s) receive a secret 'karma strike' which may preclude them from winning a similar tie in the future. Every player receives 10,000 Competition Influence Points at the beginning of the game.

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These CIPs represent your remaining luck, and ability to influence competitions that would otherwise be a complete lottery. You can never get any more points, unless everyone runs out. The expenditure of these points is the main factor determining who wins each competition. It will never be revealed (during the game) how many points anyone has, or how many they have spent towards any purpose. Crew Assignment Crews will be assigned randomly to the Black and Red Crews; starting in round two, the captain and his officers will always be on the Black Crew. In case of an uneven number of players remaining, the Black Crew will get the extra person. Expedition Players PM how many points they wish to spend in the competition; they may choose to spend either for or against their crew.

In addition, to serve as the 'sabotage', there will be a challenge provided with each expedition. The team to complete these challenges first will gain a small advantage for that expedition. The crew receiving the most total points wins the expedition and splits the treasure. Captain & Officers Selection During Round 1, and after any expedition in which the Red Crew wins, the winning crew will select one of its members to become Captain. The Captain will then select two Officers who function as their second-in-command.

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The Captain and his Officers receive numerous perks, which will be outlined in their entirety further in the rules. Treasure Distribution A crew that wins an expedition receives treasure in the form of gold. In week 1 and any time the Black Crew wins, the Captain receives a 50% share of the treasure, the Officers each receive a 12.5% share, and the remaining Crew members split the remaining 25%. The Captain may change the terms of gold distribution if they so choose, but they may not decrease the share that a person receives. If the Red Crew wins, treasure is split evenly between all Red Crew members.

Black Spotting The Captain and his officers deliberate and decide upon 3 players to Black Spot, thus nominating them for elimination. This is done via modchat. Pirates' Court At Pirates' Court, the players vote to cut one player adrift. The Captain, Officers and Black Spotted players may not vote.

All other players either cast a vote for a Black Spotted player or Mutiny. If there is a unanimous vote for Mutiny, including both officers, the Captain is cut adrift. If one or both of the officers shoots down the Mutiny, the Captain selects any player of their choosing to cut adrift. If there is not a unanimous vote for Mutiny, all votes for Mutiny are discarded and the Black Spotted player with the most votes is cut adrift. Regarding 'karma strikes': These are entirely secret.

You don't get to know what you have, and you can't affect them. They are used solely to prevent randomness (due to ties) from favoring one player repeatedly. MISC: (Note: Any rule under this category is subject to change via player suggestion or mod consideration) You CANNOT donate gold or CIPs to each other. Total points spent will be provided at the end of each expedition, but not how much each player spent. Treasure Distribution A crew that wins an expedition receives treasure in the form of gold. In week 1 and any time the Black Crew wins, the Captain receives a 50% share of the treasure, the Officers each receive a 12.5% share, and the remaining Crew members split the remaining 25%.

The Captain may change the terms of gold distribution if they so choose, but they may not decrease the share that a person receives. If the Red Crew wins, treasure is split evenly between all Red Crew members. What does gold do? And what do you mean with 'The Captain may change the terms of gold distribution if they so choose'? Pirates' Court At Pirates' Court, the players vote to cut one player adrift. The Captain, Officers and Black Spotted players may not vote.

All other players either cast a vote for a Black Spotted player or Mutiny. If there is a unanimous vote for Mutiny, including both officers, the Captain is cut adrift. If one or both of the officers shoots down the Mutiny, the Captain selects any player of their choosing to cut adrift. If there is not a unanimous vote for Mutiny, all votes for Mutiny are discarded and the Black Spotted player with the most votes is cut adrift. First, if the Officers may not vote, then how can they support or deny a Mutiny?

To make sure I understand, the bolded part comes about in case both officers support the Mutiny, but not all of the other players? Finally, how does one win? What does gold do? And what do you mean with 'The Captain may change the terms of gold distribution if they so choose'? Let me just say that while it lacks value being an online game, you will still find it to be of importance during the game, I will assure you of that much.

As to the part about gold distribution, the captain gets 50% of the plunder by default, but if he so wishes, he could reduce his own cut (say 40%) and give the remaining 10% to be divided among the winning crew, to show one such example. This reminds me to also input into the rules.YOU CANNOT DONATE MONEY TO OTHER PLAYERS IN ANY OTHER SETTING. Therefore, if you know you are about to exit the game, you can't just donate all of your money to your ally. First, if the Officers may not vote, then how can they support or deny a Mutiny? To make sure I understand, the bolded part comes about in case both officers support the Mutiny, but not all of the other players? Officers never vote in normal circumstances. On the rare occasion a mutiny does come into attempt, and all votes are for mutiny, both officers have to approve for the mutiny to pass (A mutiny after all is everyone's disapproval of the captain, so everyone must be in agreement).

If one or both decide a mutiny is not in their best interests, it is struck down and the captain is safe. But they may not decrease the share that a person receives. A person =/= themself The captain takes the most gold. He cannot alter the amount ppl take for the worst. (i.e he cannot take 75% and force the rest to split 25%) He takes 50%. However, some players might not feel that a captain is worth 50%, or maybe the captain wants a happy crew, so he gives them a little more gold from his own share.

The captain's share is the only share that can be reduced. I'm not telling you what gold is good for. You will figure this out for yourself. In addition, to serve as the 'sabotage', there will be a challenge provided with each expedition. The team to complete these challenges first will gain a small advantage for that expedition. Will this be presented in a way that is fair to international players as well, or should those who are asleep during the BGG afternoon write off these challenges as lost? It will be fair to all timezones, as best as possible.

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Some challenges MAY have a first come first serve element, but for the most part I'm trying to design it so that it considers ALL timezones in mind.

Description Pirate Jack the Sharpshooter has acquired an ancient casket. Although he's been warned not to open it, his love of treasure beckons him along with his defiant pirate ways. Now he's stumbled upon magic, gold, weapons, and a cursed Ghost fate. Join Jack as he unravels the secret of the casket by finding hidden objects, deciphering secret messages, and more. Solve the curse of Pirateville and be astonished by the surprise ending.

Additional Details Buy Session Price 4 Developer Size 26MB, about 1 minute on broadband Available Languages, Release Date November 14, 2007 System Requirements Operating System Windows XP or Vista Keyboard and Mouse Supported Processor Pentium 3 - 500MHz or better RAM 64MB Video card RAM 32MB DirectX Version 8.1 or above.